Acquiring the Space Jump in Metroid Dread marks a pivotal turning point in Samus Aran's journey across planet ZDR. This powerful mobility upgrade allows players to execute continuous airborne jumps, opening up previously inaccessible vertical areas. Navigating the map immediately after securing this ability requires a clear understanding of the intended progression path.
Heading to Burenia for the Gravity Suit
Once you acquire the Space Jump in Ferenia, your primary objective is to make your way down to the aquatic region of Burenia. The continuous jumping mechanics provided by the Space Jump allow Samus to scale previously unreachable vertical shafts and submerged caverns throughout this zone. Navigating deeper into Burenia will eventually lead you directly to the Gravity Suit, which grants total freedom of movement in water.
Reaching Artaria to Obtain the Screw Attack
With the Gravity Suit in hand, the next phase of your campaign progression takes you toward the frozen sectors of Artaria. Utilizing your enhanced aquatic mobility, you can reach the transport elevators connecting Burenia back to the lower levels of the planet. Securing the Screw Attack here enables Samus to destroy specialized energy blocks and defeat powerful enemies with spin jumps.
Clearing Optional Upgrades in Ghavoran
Before advancing toward the endgame areas, players often backtrack to Ghavoran to collect valuable missile expansions and power ups. The combination of the Space Jump and Screw Attack makes navigating through dense flora and high cliffs exceptionally efficient. Taking the time to gather these extra resources ensures Samus has maximum survivability for the upcoming boss encounters.
Advancing Toward Hanubia and the Endgame
After completing your main upgrade sweep, your destination shifts toward Hanubia to acquire late-game abilities like the Wave Beam and Power Bomb. Traversing these final corridors requires full mastery of Samus's complete movement toolkit. Following this structured path guarantees smooth progression as you prepare for the final confrontation atop Itorash.